The problem
Hosts often have international guests, or guests who are allergic to some ingredients. Guests also worry about food waste at ceremonies. They believe that food could help hungry people, and that sharing it would share their happiness.
04Happy Bites
Case studyFood & eventsMobile + web
Happy Bites is a catering app for weddings and events. Guests customise their own plate when they RSVP, and can donate part of their food to people who go hungry.

01 — Overview
At a wedding, the host plans one menu for many people. Some guests are from other countries or have allergies, and many worry about all the food that goes to waste. Happy Bites lets each guest choose, and give.
Hosts often have international guests, or guests who are allergic to some ingredients. Guests also worry about food waste at ceremonies. They believe that food could help hungry people, and that sharing it would share their happiness.
An app where guests customise their food to their taste and preferences while they RSVP, plus a way to donate part of it. A diabetic guest who can’t eat dessert, for example, can donate it to someone who is hungry.

02 — Brand
A deep purple base lets the food photography glow, and a vibrant magenta signals every action. Roboto keeps the type clean and easy to read.

Colour



Typography

03 — Process
I followed the design-thinking steps from first empathy to a working prototype, and went back whenever testing showed something was wrong.
04 — Research
Having international guests with different tastes and preferences.
Worrying about food waste at ceremonies.
Mobile apps for food catering are not equipped with assistive technologies.
Personas

25 · Family services manager · Chicago, IL
Avoid wasting food can save millions of people’s lives.
55 · Dentist · Chicago, IL
My girl’s wedding ceremony should be flawless, particularly the food.
05 — Journey
The journey map follows a host through five stages: searching for the best caterer in the city, finding it, contacting it, making an appointment and signing a contract. At each stage I looked for where the experience could improve.

What the journey asked for
06 — Wireframing
The wireframes set out the menu on mobile and desktop: course tabs on top, dishes in a grid, an order panel on the side.

07 — Interface
Dishes are the heroes. Each one sits in a glowing circle, and every action has one clear magenta button.


Desktop


08 — Usability testing
Two rounds of usability studies. The first guided the move from wireframes to mockups. The second used a high-fidelity prototype and showed which parts of the mockups still needed refining.
For most users, it wasn’t clear what the goal of donation is, or how to donate their plate. And not everyone knew how to customise their food.

09 — Iteration
A Customize button was added to the food order, so people can customise their food more easily. Food categories were added to help guests find dishes faster.

The pictures of the ingredients got labels, so it is easier to see what is in a dish.

The food order summary got a makeover, so guests can easily see what they have ordered.

The donation icon is highlighted, with a description, so users can spot it and know what it means.

10 — What’s next
My first ideas for the app were only the beginning. Usability studies and feedback from peers shaped every iteration of the design.